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- Philipp Boerker (rawneiha@hydra.zrz.TU-Berlin.DE) wrote regarding 'Texturemapping speedup':
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- >> Slow.
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- PB> You mean not doing anything is slower than doing anything? Interesting!
- PB> BTW I was talking about a polygon engine not a doom engine. With doom
- PB> engines you will always have to do proper clipping. When doing a
- PB> polygon engine you can assume that most of the time you display your
- PB> object you won't have to clip at all.
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- Well, if your scanline algorithm is complex, you may get a speed up from drawing just the parts of clipped polygons which needs to be drawn.
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- | /| // |
- | /-| n d r e a s \// AMIGA software developer |
- | / --- email: dep@canit.se |
- | /- http://www.canit.se/~dep |
- | / r e d r i k s s o n |
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